Energy-efficient 360-degree video rendering on FPGA via algorithm-architecture co-design

7Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.
Get full text

Abstract

360° panoramic video provides an immersive Virtual Reality experience. However, rendering 360° videos consumes excessive energy on client devices. FPGA is an ideal offloading target to improve the energy-efficiency. However, a naive implementation of the processing algorithm would lead to an excessive memory footprint that offsets the energy benefit. In this paper, we propose an algorithmarchitecture co-designed system that dramatically reduces the onchip memory requirement of VR video processing to enable FPGA offloading. Evaluation shows that our system is able to achieve significant energy reduction with no loss of performance compared to today's off-the-shelf VR video rendering system.

Cite

CITATION STYLE

APA

Sun, Q., Taherin, A., Siatitse, Y., & Zhu, Y. (2020). Energy-efficient 360-degree video rendering on FPGA via algorithm-architecture co-design. In FPGA 2020 - 2020 ACM/SIGDA International Symposium on Field-Programmable Gate Arrays (pp. 97–103). Association for Computing Machinery, Inc. https://doi.org/10.1145/3373087.3375317

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free