Abstract
JSTOR is a not-for-profit service that helps scholars, researchers, and students discover, use, and build upon a wide range of content in a trusted digital archive. We use information technology and tools to increase productivity and facilitate new forms of scholarship. For more information about JSTOR, please contact support@jstor.org. Consider the number of steps needed by algorithms to locate the mini-mum of functions defined on the d-cube, where the functions are known to have no local minima except the global minimum. Regard this as a game: one player chooses a function, trying to make the number of steps needed large, while the other player chooses an algorithm, trying to make this number small. It is proved that the value of this game is approximately of order 2d/2 steps as d --oo. The key idea is that the hitting times of the random walk provide a random function for which no algorithm can locate the minimum within 2d(1/2-E) steps.
Cite
CITATION STYLE
Aldous, D. (2007). Minimization Algorithms and Random Walk on the $d$-Cube. The Annals of Probability, 11(2). https://doi.org/10.1214/aop/1176993605
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.