Abstract
This study aims to enhance students’ motivation and interest in learning Al-Qur'an Hadith through the use of the Kahoot-based "New Family 100" game in class 7A of MTs No. 32 Lamasi. The research addresses the question: Can the implementation of this game improve students' motivation and interest in learning Al-Qur'an Hadith? The study uses a Classroom Action Research (CAR) approach, conducted in two cycles. Each cycle involved group-based, interactive learning that actively engaged all students through the game. Findings show that students' motivation and interest improved significantly after the implementation. Motivation increased from 59.99% in Cycle I (moderate) to 78.33% in Cycle II (high), while interest rose from 61.90% (moderate) to 86.82% (high). Student observation results improved from 74.07% (fairly good) to 94.44% (very good), and teacher observations increased from 75.29% to 96.29% across the two cycles. These results indicate that the integration of interactive digital games like Kahoot in religious studies can effectively enhance student engagement and enthusiasm.
Cite
CITATION STYLE
Masykur, M. Z. (2025). Peningkatan Motivasi dan Minat Belajar Siswa pada Mata Pelajaran Al-Quran Hadis melalui Game New Family 100 Berbasis Kahoot di Kelas 7A MTS No 32 Lamasi. AKADEMIK: Jurnal Mahasiswa Humanis, 5(2), 998–1009. https://doi.org/10.37481/jmh.v5i2.1438
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