Abstract
This paper introduces a method to enhance STEM education in primary schools by integrating 3D educational games with traditional teaching tools. Our approach combines two fundamental aspects: technical, which incorporates multi-platform educational games of various genres, and social, fostering interactions between teachers, students, and software developers. This model encourages adaptive learning tailored to student needs and promotes continuous student engagement. By simplifying complex STEM concepts through gamification, our method holds promising potential to improve the quality and effectiveness of STEM education in primary schools.
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Ranosz, J., Leszczyński, C., Kumor, S., Popiel, A., Głowaczewska, J., Garwol, P., … Maik, M. (2023). Advancing STEM Education in Primary Schools with an Integrated System of 3D Games. In Proceedings - Web3D 2023: 28th International Conference on Web3D Technology. Association for Computing Machinery, Inc. https://doi.org/10.1145/3611314.3615919
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