Abstract
The aim of this study was to analyze the effect of training programs with active video games (AVGs) structured and unstructured on body composition and performance in the physical fitness tests during six weeks Study participants were 20 men who were evenly divided into three groups: Control Group - CG (n = 7; 206 ± 28 years) Experimental Structured Group - GET (n = 6; 202 ± 21 year) and Experimental Unstructured Group - GEN (n = 7; 191 ± 12 years) The AVGs program was performed three times a week (thirty minutes each) during six weeks There were significant improvements in the front support testing (GET p = 002) flexibility (GEN: p = 004 and GET: p = 001) and handgrip (GEN p = 005) And only GEN increased significantly the fat percentage (p = 005) and fat mass (p = 001) After six weeks of each parallel AVGs training these two groups presented maintenance in lean mass and increase in the level of physical fitness.
Author supplied keywords
Cite
CITATION STYLE
Perrier-Melo, R. J., Brito-Gomes, J. L., Garrido, N. D., Oliveira, S. F., De Sá Pereira Guimarães, F. J., & Da Cunha Costa, M. (2016). Efeito do treinamento com videogames ativos nas dimensões morfológica e funcional: Estudo clínico randomizado. Motricidade, 12(2), 70–79. https://doi.org/10.6063/motricidade.7344
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.