Abstract
We examine whether projection bias is also present in virtual environments. Two hypotheses were tested using a between-subject experiment with three conditions: (i) experimental context (virtual vs. real); (ii) consumption periods (today vs. tomorrow); and (iii) appetite level (hungry vs. satiated). An exact replication of the virtual supermarket was performed in a real supermarket setting to test for robustness. The findings indicate the presence of a projection bias in the virtual reality setting. The robustness test used to compare a virtual and a real purchase at the supermarket showed that subjects in the virtual environment behave similarly to those in a real supermarket. These results validate our findings and highlight virtual reality use as a new tool for investigating consumer behaviour in food research.
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CITATION STYLE
de-Magistris, T., López-Galán, B., & Ballco, P. (2022). Do virtual reality experiments replicate projection bias phenomena? Examining the external validity of a virtual supermarket. Journal of Agricultural Economics, 73(1), 20–34. https://doi.org/10.1111/1477-9552.12443
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