Abstract
Considering that gamification is acquiring more and more importance in education today, a virtual game based on the traditional Trivial is exposed in this paper. This didactic tool is designed to help students to reinforce their knowledge in order to pass the university entrance test in the subject of Economics. Besides, this tool provides interesting statistical data from an educational point of view: (i) general learning strengths and weaknesses in the student body, (ii) particular learning strengths and weaknesses of each student. This fact contributes to the evaluation of the teaching-learning process, which is really useful to improve the syllabus and to make the methodology used more efficient along the academic year. Taking into account the data collected and the academic progress, the serious game shown in this paper is considered a motivating and efficient didactic tool.
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Vergara Rodríguez, D., & Mezquita Mezquita, J. M. (2016). Diseño de juegos serios para reforzar conocimientos: Una experiencia educativa en secundaria. Profesorado, 20(2), 238–255. https://doi.org/10.30827/profesorado.v20i2.10417
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