Abstract
With the advancement of consumer-grade RGB-D cameras, obtaining depth information for indoor 3D spaces has become increasingly accessible. This paper systematically reviews 3D reconstruction algorithms for indoor scenes using these cameras, serving as a reference for future research. We cover reconstruction processes and optimization algorithms for both static and dynamic scenes. Additionally, we discuss commonly used datasets, evaluation metrics, and the performance of various reconstruction algorithms. Findings indicate that the balance between reconstruction quality and speed in static scene reconstruction, as well as deformation, occlusion, and fast motion of objects in dynamic scenes are currently major concerns. Deep learning and Neural Radiance Fields (NeRF) are poised to provide new perspectives and methods to address these challenges.
Author supplied keywords
Cite
CITATION STYLE
Zhu, J., Gao, C., Sun, Q., Wang, M., & Deng, Z. (2024). A Survey of Indoor 3D Reconstruction Based on RGB-D Cameras. IEEE Access. Institute of Electrical and Electronics Engineers Inc. https://doi.org/10.1109/ACCESS.2024.3443065
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.