Abstract
Traditional discrete-event simulations employ an inherently sequential algorithm. In practice, simulations of large systems are limited by this sequentiality, because only a modest number of events can be simulated. Distributed discrete-event simulation (carried out on a network of processors with asynchronous message-communicating capabilities) is proposed as an alternative; it may provide better performance by partitioning the simulation among the component processors. The basic distributed simulation scheme, which uses time encoding, is described. Its major shortcoming is a possibility of deadlock. Several techniques for deadlock avoidance and deadlock detection are suggested. The focus of this work is on the theory of distributed discrete-event simulation. © 1986, ACM. All rights reserved.
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Misra, J. (1986). Distributed Discrete-Event Simulation. ACM Computing Surveys (CSUR), 18(1), 39–65. https://doi.org/10.1145/6462.6485
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