Abstract
This paper explores a way of applying the emerging idea of pattern based design to creation of usable interactive systems. It defines patterns based on traditional usability attributes. It describes examples of three pattern types: simple (one attribute), intrinsic (attribute combinations), and circumstantial (external constraints involved).
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CITATION STYLE
APA
Casaday, G. (1997). Notes on a pattern language for interactive usability. In Conference on Human Factors in Computing Systems - Proceedings (Vol. 22-27-March-1997, pp. 289–290). Association for Computing Machinery. https://doi.org/10.1145/1120212.1120398
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