Notes on a pattern language for interactive usability

9Citations
Citations of this article
16Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper explores a way of applying the emerging idea of pattern based design to creation of usable interactive systems. It defines patterns based on traditional usability attributes. It describes examples of three pattern types: simple (one attribute), intrinsic (attribute combinations), and circumstantial (external constraints involved).

Cite

CITATION STYLE

APA

Casaday, G. (1997). Notes on a pattern language for interactive usability. In Conference on Human Factors in Computing Systems - Proceedings (Vol. 22-27-March-1997, pp. 289–290). Association for Computing Machinery. https://doi.org/10.1145/1120212.1120398

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free