Abstract
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employ-ing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded by the convergence of multiple exponential technologies. Teachers’ atti-tude is a critical success factor for any technology-enhanced learning innovation. This study ex-plored in-service teachers’ views on the use of a digital educational escape room in virtual reality. Forty-one (n = 41) K-12 educators participated in a mixed research study involving a validated survey questionnaire instrument and an online debriefing session in the context of a teacher training program. The key findings revealed that such alternative instructional solutions can potentially enhance the cognitive benefits and learning outcomes, but further highlighted the shortcomings that instructional designers should consider while integrating them in contexts different than the in-tended. In line with this effort, more systematic professional development actions are recommended to encourage the development of additional teacher-led interventions.
Author supplied keywords
Cite
CITATION STYLE
Mystakidis, S., & Christopoulos, A. (2022). Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education. Information (Switzerland), 13(3). https://doi.org/10.3390/info13030136
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.