Abstract
This work presents an approach to render appropriate shadows with Image Based Lighting in Augmented Reality applications. To approximate the result of environment lighting and shadowing, the system uses a dome of shadow casting light sources. The color of each shadow is determined by the area of the environment behind the casting light source. As a result it is possible that changes in the lighting conditions immidiately affect the shadow casting of virtual objects on real objects
Cite
CITATION STYLE
Supan, P., Stuppacher, I., & Haller, M. (2006). Image Based Shadowing in Real-Time Augmented Reality. International Journal of Virtual Reality, 5(3), 1–7. https://doi.org/10.20870/ijvr.2006.5.3.2692
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