Abstract
We propose an effective, real-time solution to the RGBD SLAM problem dubbed SlamDunk. Our proposal features a multiview camera tracking approach based on a dynamic local map of the workspace, enables metric loop closure seamlessly and preserves local consistency by means of relative bundle adjustment principles. Slam- Dunk requires a few threads, low memory consumption and runs at 30 Hz on a standard desktop computer without hardware acceleration by a GPGPU card. As such, it renders real-time dense SLAM affordable on commodity hardware. SlamDunk permits highly responsive interactive operation in a variety of workspaces and scenarios, such as scanning small objects or densely reconstructing large-scale environments. We provide quantitative and qualitative experiments in diverse settings to demonstrate the accuracy and robustness of the proposed approach
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CITATION STYLE
Fioraio, N., & Di Stefano, L. (2015). Slamdunk: Affordable real-time RGB-D SLAM. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8925, pp. 401–414). Springer Verlag. https://doi.org/10.1007/978-3-319-16178-5_28
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