Abstract
In the midst of the onslaught of spectacles from abroad towards Balinese children, Balinese children rarely know about the historical places in Bali. From an early age, most parents introduce their children to shows from abroad. If this continues, the Balinese people will not know the history of their own region. Therefore, this research aims to design information media introducing one of the historical places in Bali, namely Goa Gajah Temple, based on 2D animation for early childhood. 2D animation was chosen because, from interviews with children's parents, it was found that animation or cartoons were more popular with children. The data collection techniques used in this research are primary and secondary data collection techniques. The media realization stage consists of pre-production, production, and post-production. Testing of information media was carried out through questionnaires given to media experts, content experts, and early grade students in elementary schools. The results of media testing by media experts were good, with a score of 88. The results of media testing on content experts were very good, with a score of 95, while the results of media testing on students were very good, with a score of 95
Cite
CITATION STYLE
I Nyoman Agus Suarya Putra, Putu Gede Surya Cipta Nugraha, & Ni Wayan Wardani. (2024). PERANCANGAN MEDIA INFORMASI TEMPAT WISATA PURA GOA GAJAH BERBASIS ANIMASI 2D UNTUK ANAK USIA DINI. Jurnal Manajemen Dan Teknologi Informasi, 14(1), 71–81. https://doi.org/10.59819/jmti.v14i1.3744
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