This research presents some of the problems in developing digital cultural resources for educational application of serious games. A model of wide access to context-based knowledge is considered. Some elements of gaming have been explored when creating learning modules and tools for contextual use of digital cultural resources and making them accessible to people with visual disabilities. The modeling of an accessible game module is presented by applying selected accessibility criteria to people with special educational needs.
CITATION STYLE
Noev, N., Bogdanova, G., Todorov, T., & Sabev, N. (2019). Innovative approach to the presentation of cultural heritage in the game module of serious game for blinded people. In Digital Presentation and Preservation of Cultural and Scientific Heritage (Vol. 9, pp. 213–218). Bulgarian Academy of Sciences, Institute of Mathematics and Informatics. https://doi.org/10.55630/dipp.2019.9.18
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