Abstract
In light of the changing demands of the labor market and the digital orientation of today’s student population, this study aims to examine the effectiveness of a digital game-based intervention as a tool for enhancing team adaptation and social perception in an academic environment. This research was designed as an experiment involving 90 university students who were randomly assigned to either an experimental group (n = 45) or a control group (n = 45). The experimental group participated in a multiplayer cooperative MOBA-type game, in which each participant assumed a specific team role. Before and after the intervention, participants completed a standardized questionnaire focused on team dynamics, including trust, orientation towards shared goals, and mutual awareness. The results from the Wilcoxon test and Mann–Whitney U test revealed statistically significant improvements in identifying team members’ strengths and weaknesses, a reduction in the perceived lack of trust, and an increased orientation toward shared goals. The findings confirm that a digital gaming environment can activate key mechanisms of team dynamics and may serve as an effective tool for supporting the adaptation of young employees in practice. Future research should include more diverse samples and incorporate objective observation alongside self-assessment.
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Stachová, K., Stacho, Z., & Hamar, M. (2025). Game-Based Intervention as a Tool for Enhancing Team Adaptation. Administrative Sciences, 15(7). https://doi.org/10.3390/admsci15070265
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