A mobile app as a gamified early intervention for ADHD students

  • Eirini Kakoura
  • Panagiotis Loukas
  • Angeliki Sideraki
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Abstract

Attention Deficit Hyperactivity Disorder (ADHD) is a prevalent behavioral disorder that typically starts during infancy but can also emerge during adolescence or adulthood. This research study concentrated on developing an engaging supplementary resource to aid children with ADHD who face challenges with executive functions. The gamified system was specifically designed as an Android mobile application, aiming to provide a helpful tool for parents as well as an educational tool for teachers to proceed in early intervention and track the progress of students with ADHD or other special educational requirements.

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APA

Eirini Kakoura, Panagiotis Loukas, & Angeliki Sideraki. (2024). A mobile app as a gamified early intervention for ADHD students. World Journal of Biology Pharmacy and Health Sciences, 18(1), 048–053. https://doi.org/10.30574/wjbphs.2024.18.1.0146

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