Abstract
'The Sims' is currently the best-selling computer game in which the players interact with a screen world, building and decorating houses, and striving to direct and control animated three-dimensional figures. The game's positioning of the player is very similar to the reader-positioning affected by the speculative genre of utopian narrative fiction.
Cite
CITATION STYLE
APA
McGuire, A. (2004). Simplification: The Sims and Utopianism. Papers: Explorations into Children’s Literature, 14(2), 55–64. https://doi.org/10.21153/pecl2004vol14no2art1268
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