Abstract
While accessibility education for designing for people with disabilities has become more common in university computing classrooms, instruction focused on designing for neurodivergent users remains limited. In this work, we developed accessibility games to teach students about accessible design for neurodivergent users and evaluated them on 43 students in a university Human-Computer Interaction course. Students found the games to be engaging and learned about designing accessible solutions for neurodivergent individuals. Some challenges emerged in terms of making the games more universal across languages and cultures.
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Adler, R. F., Rivera, B., & Kletenik, D. (2026). You’re on the Ball: Using Games to Explore Accessibility for Neurodivergent Users. In SIGCSE TS 2026 - Proceedings of the 57th ACM Technical Symposium on Computer Science Education V.1 (pp. 3–9). Association for Computing Machinery, Inc. https://doi.org/10.1145/3770762.3772557
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