Abstract
The flipped classroom (FC) is a pedagogical model that transfers the work of certain learning processes outside the classroom. In this context, Gaming and interactive evaluation in media management learning environments (PIGE-On) is an innovation project based on the development of a simulation game applied in a first-year Media Business course of the Bachelor's Degree in Journalism at the Complutense University of Madrid. Using a scientific methodology and a deductive writing model, this study explains the didactic foundations of the proposal and its effects, among them the learning outcomes as reflected in the assessment system.
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Pérez-Serrano, M. J., Fernández-Sande, M., & Rodríguez-Pallares, M. (2020). Digital learning environments in media business. Gaming and impact on activities and evaluation. Analisi, (62), 111–130. https://doi.org/10.5565/rev/analisi.3288
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