Abstract
This paper addresses the significance of pragmatic competence development for language learners in a globalized world. To improve language learning experiences for Taiwanese junior high school students, a VR-based immersive English pragmatics learning game was developed. The game focuses on expressions of requests, apologies, and compliments, aligning with the junior high school English textbooks. Initial framework completion allowed for a SUS (System Usability Scale) survey with 15 urban and 15 rural students, evaluating the system’s usability. The survey showed an average SUS score of 74, indicating user satisfaction while also revealing areas for improvement. Future work involves optimizing the system and conducting practical research to assess the game’s effectiveness in enhancing students’ English language learning outcomes.
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Liu, K. Y., Chen, Y., Lin, M. F., Huang, L. J. D., & Xiang, C. P. (2023). Developing a VR-based Contextualized Language Learning System to Enhance Junior High School Students’ Pragmatic Competence. In Proceedings of the 5th ACM International Conference on Multimedia in Asia, MMAsia 2023. Association for Computing Machinery, Inc. https://doi.org/10.1145/3595916.3626360
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