Development of an Adaptive System for Generating Game Quests and Dialogues Based on Large Language Models

  • Трофимчук В
  • Кугуракова В
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Abstract

This article addresses the problem of creating dynamic narrative systems for video games with real-time interactivity. It presents the development and testing of a GPT integration component for dialogue generation, which revealed a critical limitation of cloud-based solutions – a 30-second latency unacceptable for gameplay. A hybrid architecture of an adaptive system is proposed, combining LLMs with reinforcement learning mechanisms. Particular attention is given to solving the problems of game world consistency and managing long-term context of NPC interactions through a RAG approach. The transition to the Edge AI paradigm with the application of quantization methods to achieve a target latency of 200–500 ms is substantiated. Metrics for evaluating personalization and dynamic content adaptation have been developed.

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APA

Трофимчук, В. Т., & Кугуракова, В. В. (2025). Development of an Adaptive System for Generating Game Quests and Dialogues Based on Large Language Models. Russian Digital Libraries Journal, 28(4), 953–993. https://doi.org/10.26907/1562-5419-2025-28-4-957-986

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