This paper proposes using topics central to RoboCup, particularly autonomous agents and multiagent systems, as the subject-matter for a course designed to introduce undergraduate students to all facets of computer science research. Experiences are presented from the design and implementation of such a course. The course is structured around an ongoing incremental programming project that culminates in a class tournament in the RoboCup Soccer Server, an open-source infrastructure built to support multiagent systems research and education.
CITATION STYLE
Stone, P. (2004). RoboCup as an introduction to CS research. In Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) (Vol. 3020, pp. 284–295). Springer Verlag. https://doi.org/10.1007/978-3-540-25940-4_25
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