The State of the Art of Spatial Interfaces for 3D Visualization

122Citations
Citations of this article
123Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques are crucial to data visualization processes and the visualization research community has been calling for more research on interaction for years. Yet, research papers focusing on interaction techniques, in particular for 3D visualization purposes, are not always published in visualization venues, sometimes making it challenging to synthesize the latest interaction and visualization results. We therefore introduce a taxonomy of interaction technique for 3D visualization. The taxonomy is organized along two axes: the primary source of input on the one hand and the visualization task they support on the other hand. Surveying the state of the art allows us to highlight specific challenges and missed opportunities for research in 3D visualization. In particular, we call for additional research in: (1) controlling 3D visualization widgets to help scientists better understand their data, (2) 3D interaction techniques for dissemination, which are under-explored yet show great promise for helping museum and science centers in their mission to share recent knowledge, and (3) developing new measures that move beyond traditional time and errors metrics for evaluating visualizations that include spatial interaction.

Author supplied keywords

Cite

CITATION STYLE

APA

Besançon, L., Ynnerman, A., Keefe, D. F., Yu, L., & Isenberg, T. (2021). The State of the Art of Spatial Interfaces for 3D Visualization. Computer Graphics Forum, 40(1), 293–326. https://doi.org/10.1111/cgf.14189

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free