Abstract
This study aims to examine chromesthesia in a virtual museum as consideration for exhibition media design in terms of information accuracy. As one of the information resources, museums have several purposes; one of them is educational purposes. In this regard, museums need to provide holistic information to visitors. Furthermore, as an act of archiving and digitizing art, museums are also working on various digitizing processes and present virtual museums; however, this limits virtual museums to provide audio and visual approaches only. This condition makes virtual museums unable to accommodate several visitors' needs, such as those with chromesthesia. Chromesthesia is a neuropsychological phenomenon in which a person can perceive colors through the audio they hear. The case study uses Van Gogh Museum (VGM) virtual tour as a sample of a virtual museum that documents paintings on video with additional audio. The results obtained from this study are differences in color perception of the media and exhibition objects due to the audio elements provided, such as frequency, pitch, and tone. These findings consider providing audio that does not interfere with the color perception match of people with chromesthesia as an act of education sustainability
Cite
CITATION STYLE
Kusuma, N. R., & Ramdan, G. A. (2022). Virtual Museum in Chromesthesia Perspective as an Act of Education Sustainability. In Proceedings of the 4th International Conference on Arts and Design Education (ICADE 2021) (Vol. 665). Atlantis Press. https://doi.org/10.2991/assehr.k.220601.047
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