Abstract
In ubiquitous game, the interactions between the real world and the virtual world are known and are generally a consequence of the design of a reactive system. This analysis is to lead us to find some basic design essentials to conceive a ubiquitous game with an extended immersion for the user, by combining ideas used in the immersion and avatar theory. In this research, after analyzing all the prior design solutions with respect to their sufficiency in term of immersion, a new method based on the user model is proposed to achieve different degrees of immersion. This theory could be used by designers as the ground to develop the ubiquitous games or ambient entertainment applications. © 2011 Springer-Verlag.
Author supplied keywords
Cite
CITATION STYLE
Yan, C., & Cordry, J. (2011). Increased game immersion by using live player-mapped avatar evolution. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6872 LNCS, pp. 276–280). https://doi.org/10.1007/978-3-642-23456-9_53
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.