Abstract
Traditional learning-based multi-view stereo (MVS) methods usually need to find the correct depth value from a large number of depth candidates, which leads to huge memory consumption and slow inference. To address these problems, we propose a probabilistic depth sampling in the learning-based PatchMatch framework, i.e., sampling a small number of depth candidates from a single-view probability distribution, which achieves the purpose of saving computational resources. Furthermore, to overcome the difficulty of obtaining ground-truth depth for outdoor large-scale scenes, we also propose a self-supervised training pipeline based on knowledge distillation, which involves self-supervised teacher training and student training based on knowledge distillation. Extensive experiments show that our approach outperforms other recent learning-based MVS methods on DTU, Tanks and Temples, and ETH3D datasets.
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CITATION STYLE
Tan, Q., Fang, Z., & Jiang, X. (2023). KD-PatchMatch: A Self-Supervised Training Learning-Based PatchMatch. Applied Sciences (Switzerland), 13(4). https://doi.org/10.3390/app13042224
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