Learning through play. Use of educational games as a knowledge building strategy in the area of Pharmaceutical Services

3Citations
Citations of this article
26Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The adoption of a student-centered learning approach as the main means of building students’ knowledge is extremely important to ensure that traditional teaching methodologies are increasingly replaced by active teaching-learning methodologies. The aim of this experience report involving monitors and professors on the module Health Policy and Pharmaceutical Care Management of the pharmacy degree offered by the Faculty of Pharmaceutical Sciences, University of São Paulo was to document the experience of developing educational games as a knowledge building strategy in the area of Pharmaceutical Services. Gamification showed itself to be a teaching strategy that can be applied to remote teaching with large classes, being capable of motivating and facilitating learning, making the process more pleasurable and encouraging pharmacy students to surpass their learning outcomes.

Cite

CITATION STYLE

APA

Faustino, V. L., Dos Santos, G. B., & Aguiar, P. M. (2022). Learning through play. Use of educational games as a knowledge building strategy in the area of Pharmaceutical Services. Interface: Communication, Health, Education, 26. https://doi.org/10.1590/interface.210312

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free