Abstract
This paper presents a system for a simulated billiard game with two players and an emphasis on haptic feedback. We devised a feedback box that is responsible for generating the inputs and providing immediate haptic feedback to the user. The simulation runs as an AR application and the player can use a real queue to hit the real ball. Although the haptic feedback is precise due to the usage of a real billiard ball and queue, the input accuracy of the angle and impulse measurement is limited.
Author supplied keywords
Cite
CITATION STYLE
Dinç, U., Gräsle, M., Neteler, T., & Fuhrmann, A. (2021). A tangible haptic feedback box for mixed reality billiard in tight spaces. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST. Association for Computing Machinery. https://doi.org/10.1145/3489849.3489898
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.