Computing with membranes

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Abstract

A new computability model, of a distributed type, based on the notion of a membrane structure is developed. The structure consists of several cell-like membranes, recurrently placed inside a unique `skin' membrane. A plane representation is a Venn diagram without intersected sets and with a unique superset. In the regions delimited by the membranes there are placed objects. These objects are assumed to evolve. A priority relation between evolution rules are considered. The evolution is done in parallel for all objects able to evolve.

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APA

Paun, G. (2000). Computing with membranes. Journal of Computer and System Sciences, 61(1), 108–143. https://doi.org/10.1006/jcss.1999.1693

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