A new computability model, of a distributed type, based on the notion of a membrane structure is developed. The structure consists of several cell-like membranes, recurrently placed inside a unique `skin' membrane. A plane representation is a Venn diagram without intersected sets and with a unique superset. In the regions delimited by the membranes there are placed objects. These objects are assumed to evolve. A priority relation between evolution rules are considered. The evolution is done in parallel for all objects able to evolve.
CITATION STYLE
Paun, G. (2000). Computing with membranes. Journal of Computer and System Sciences, 61(1), 108–143. https://doi.org/10.1006/jcss.1999.1693
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