Abstract
This paper explores communication in six text‐based virtual realities through four items of jargon: spoof, spam, lurk, and lag. Research was conducted using the ethnographic tools of participant‐observation and close analysis of actual interactions of MOOs (Multiple‐user Object Oriented environments). Examples of how these terms are used in real‐time interaction were analyzed for what they communicate about the aesthetics of interaction. Close examination suggests that these articulated aesthetics serve as rules for proper behavior, markers of experience and belonging, metaphor for poetic expression and resources for play and challenge within the community. Copyright © 1995, Wiley Blackwell. All rights reserved
Cite
CITATION STYLE
Marvin, L. ‐E. (1995). Spoof, Spam, Lurk, and Lag: the Aesthetics of Text‐based Virtual Realities. Journal of Computer‐Mediated Communication, 1(2), 0–0. https://doi.org/10.1111/j.1083-6101.1995.tb00324.x
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.