Simulating Network Paths with Recurrent Buffering Units

0Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.

Abstract

Simulating physical network paths (e.g., Internet) is a cornerstone research problem in the emerging sub-field of AI-for-networking. We seek a model that generates end-to-end packet delay values in response to the time-varying load offered by a sender, which is typically a function of the previously output delays. The problem setting is unique, and renders the state-of-the-art text and time-series generative models inapplicable or ineffective. We formulate an ML problem at the intersection of dynamical systems, sequential decision making, and time-series modeling. We propose a novel grey-box approach to network simulation that embeds the semantics of physical network path in a new RNN-style model called Recurrent Buffering Unit, providing the interpretability of standard network simulator tools, the power of neural models, the efficiency of SGD-based techniques for learning, and yielding promising results on synthetic and real-world network traces.

Cite

CITATION STYLE

APA

Anshumaan, D., Balasubramanian, S., Tiwari, S., Natarajan, N., Sellamanickam, S., & Padmanabhan, V. N. (2023). Simulating Network Paths with Recurrent Buffering Units. In Proceedings of the 37th AAAI Conference on Artificial Intelligence, AAAI 2023 (Vol. 37, pp. 6684–6692). AAAI Press. https://doi.org/10.1609/aaai.v37i6.25820

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free