Abstract
Blended learning or E-learning has been famous in this digital age. The teaching and learning process is done through technology as an answer to millennial generation struggle. Several higher educations, which A accreditation, have implemented this learning. IAIN Bukittinggi can't have fully actualized blended learning because of that reason. Some educators have done semi-blended learning, like in teaching English economic, the educator uses Kahoot in form of quiz to measure students' achievement of a topic. So this research is aimed at answering research question whether Kahoot App can engage students into English fun learning, how Kahoot is implemented and also to know the benefit and limitation of Kahoot implementation in teaching learning process in IAIN Bukittinggi. This research was held qualitatively. The data were gotten through observation and interview and analyzed descriptively. The findings showed that the English educator had successfully engaged students into English economic fun learning. The students were inspired and motivated to learn English. However, it is expected that institution is going to provide backing media, like LCD and Wi-fi for all classes, in order to support the successful of this gamification program, Kahoot, implementation.
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Syafitri, W., Pami Putri, H., & Reflinda. (2020). Kahoot:Engage Students into English Economic Fun Learning. In Journal of Physics: Conference Series (Vol. 1471). Institute of Physics Publishing. https://doi.org/10.1088/1742-6596/1471/1/012006
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