Abstract
Objective: The aim of this study was to determine the effect of using computer games based on visual skills on visual-auditory-spatial perception and reading speed of reading students with special learning disabilities. Methods: The research method was quasi-experimental with pre-test, posttest design with a control group. The statistical population was students with learning disabilities in Joghatai city in 2017- 2018 academic year, 30 of whom were selected by purposive sampling and randomly assigned to experimental and control groups. Results: Both groups completed the Frostig Visual Perception Scale, the Hopman Audit Diagnosis, and the Abedi Reading Level Recognition Scale. The experimental group was intervened with computer games for 8 sessions of 45 minutes. The results of analysis of covariance showed that the mean of visual perception (P<0.01), auditory diagnosis (P<0.05) and reading level detection (P<0.05) of the experimental group increased. Conclusion: According to the obtained results, it can be said that computer games based on visual skills improved the visual-auditory-spatial perception and reading speed by increasing students' attention and accuracy.
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CITATION STYLE
Pourfaraman, M., & Taher, M. (2022). The Effectiveness of Visual Skill-based Computer Games on Visual-auditory-spatial Perception and Reading Tracking Speed of Students With Special Learning Disabilities. Journal of Learning Disabilities, 10(2), 200–211. https://doi.org/10.32598/jld.10.2.1
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