Abstract
The research discussed in this paper concerns an investigation of logical dialogue games as a vehicle for enhanced human-computer communication. The need for a dialogue capability in computer systems is argued, and a prima facie case made for dialogue games, in particular Mackenzie's "DC", as a suitable dialogue model. Empirical work concerning DC is outlined, and strategies for adoption by the computer are presented. A user interface, software architecture and conceptualised example are discussed. The hope is that the paper will help bring together two groups of workers-philosophers of dialogue and designers of computer systems-to the mutual benefit of each.
Cite
CITATION STYLE
Moore, D., & Hobbes, D. (1996). Computational Uses of Philosophical Dialogue Theories. Informal Logic, 18(2). https://doi.org/10.22329/il.v18i2.2377
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