Computational Uses of Philosophical Dialogue Theories

  • Moore D
  • Hobbes D
N/ACitations
Citations of this article
8Readers
Mendeley users who have this article in their library.

Abstract

The research discussed in this paper concerns an investigation of logical dialogue games as a vehicle for enhanced human-computer communication. The need for a dialogue capability in computer systems is argued, and a prima facie case made for dialogue games, in particular Mackenzie's "DC", as a suitable dialogue model. Empirical work concerning DC is outlined, and strategies for adoption by the computer are presented. A user interface, software architecture and conceptualised example are discussed. The hope is that the paper will help bring together two groups of workers-philosophers of dialogue and designers of computer systems-to the mutual benefit of each.

Cite

CITATION STYLE

APA

Moore, D., & Hobbes, D. (1996). Computational Uses of Philosophical Dialogue Theories. Informal Logic, 18(2). https://doi.org/10.22329/il.v18i2.2377

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free