Designing a massively multiplayer online game / research testbed featuring AI-Driven NPC communities

4Citations
Citations of this article
17Readers
Mendeley users who have this article in their library.

Abstract

Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, a free MMOG containing several key research-oriented features. First, Cosmopolis consists of an outer game for larger-scale social modeling, as well as a set of subgames suitable for tightly-controlled sandbox-style experiments, all allowing a high level of data logging configuration and control by researchers. Also, Cosmopolis's world model incorporates configurable, AI-driven non-player character communities, as a means of researching interactions between individuals and societies. Copyright © 2010, Association for the Advancement of Artificial.

Cite

CITATION STYLE

APA

Zyda, M., Spraragen, M., Ranganathan, B., Arnason, B., & Landwehr, P. (2010). Designing a massively multiplayer online game / research testbed featuring AI-Driven NPC communities. In Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010 (pp. 108–111). https://doi.org/10.1609/aiide.v6i1.12387

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free