Abstract
Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, a free MMOG containing several key research-oriented features. First, Cosmopolis consists of an outer game for larger-scale social modeling, as well as a set of subgames suitable for tightly-controlled sandbox-style experiments, all allowing a high level of data logging configuration and control by researchers. Also, Cosmopolis's world model incorporates configurable, AI-driven non-player character communities, as a means of researching interactions between individuals and societies. Copyright © 2010, Association for the Advancement of Artificial.
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CITATION STYLE
Zyda, M., Spraragen, M., Ranganathan, B., Arnason, B., & Landwehr, P. (2010). Designing a massively multiplayer online game / research testbed featuring AI-Driven NPC communities. In Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010 (pp. 108–111). https://doi.org/10.1609/aiide.v6i1.12387
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