Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering

  • Ardila Otero C
  • Lozano Pineda C
  • González García J
  • et al.
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Abstract

Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.

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APA

Ardila Otero, C. F., Lozano Pineda, C., González García, J. C., Rincón Jerez, A. D., & Torres-Barreto, M. L. (2024). Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering. Gamification and Augmented Reality, 2. https://doi.org/10.56294/gr2024.75

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