Abstract
Introduction: This study explores the implementation of a gamified activity focused on teaching the fundamentals of Prompt Engineering to engineering students using ChatGPT technology. The goal was to maximize learning through a gamified approach that encouraged teamwork and creative iteration. Methodology: A four-phase process was designed that involved understanding, identifying, and correcting errors in prompts, and creating and validating prompts of their own using ChatGPT. Findings: The results demonstrated an increase in understanding and effective application of Prompt Engineering principles among the participants. Conclusions: This playful method provides a new approach to teaching artificial intelligence technologies in higher engineering education, promoting student interaction and engagement.
Cite
CITATION STYLE
Ardila Otero, C. F., Lozano Pineda, C., González García, J. C., Rincón Jerez, A. D., & Torres-Barreto, M. L. (2024). Design and implementation of a Game-Based Activity to promote Learning of Prompt Engineering. Gamification and Augmented Reality, 2. https://doi.org/10.56294/gr2024.75
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