Abstract
The development of the game at this time so rapidly that many people are interested to play even forget the time, a game will make people interested and curious because in her there is AI (artificial intelligent). The purpose is the develop- ment of artificial intelligence to make the action and reaction of the autonomous agent or NPC (Non-Player Character) from the game. Two NPC can help each other in implementing the strategy against an enemy attack. This study describes how people can play games together using a computer network or the Internet. Two NPC is adalahNPC Scout who served me fish around the enemy attack, and NPC Sniper tasked with providing back up the attack from a distance .. Behavior-question is brutal attack, attack, defend and escape. Each behavior piloted da-lam First Person Shooter games using the Unity engine. In the simulation game response occurs behavioral changes mas-ing each NPC to the conditions faced by knowing the re- sponse of the NPC will be able to determine the strategy in the game.
Cite
CITATION STYLE
Widharma, I. B. M. O. (2016). GAME FPS DENGAN MENGGUNAKAN MULTIPLAYER GAME. JIPI (Jurnal Ilmiah Penelitian Dan Pembelajaran Informatika), 1(01). https://doi.org/10.29100/jipi.v1i01.15
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