Self-Regulated Mobile Learning Impact on Students’ Technology Acceptance in Saudi Arabia: Quizlet as a Tool

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Abstract

Vocabulary learning is crucial in the realm of English as a Foreign Language (EFL) as it forms the foundation of language and enhances effective communication. The emergence of mobile devices as powerful educational tools has led to increased research on the academic benefits of mobile learning and gamification, mainly through apps like Quizlet, to teach and enhance vocabulary. Prior studies have highlighted the transformative potential of these tools, making the learning experience more enjoyable and engaging. However, existing research has predominantly focused on utilizing pre-existing or teacher-created materials on Quizlet, leaving a gap in understanding the impact of student-generated Quizlet flashcard sets on second language (L2) or foreign language (FL) vocabulary learning motivation. Consequently, this study aims to evaluate the influence of student-generated materials using Quizlet on the vocabulary learning motivation of K-12 students in an international school in Saudi Arabia. This study employs a quasi-experimental design and convenience sampling and includes 83 EFL 6th-grade students, with data collected through pre- and post-study surveys. Statistical analysis using SPSS 23 was conducted on all numerical data to draw meaningful insights. The study revealed that the participants exhibited high acceptance levels across all items and variables, with a mean score increase in most post-study items compared to the pre-study phase. Specifically, participants demonstrated higher acceptance of 16 items in the post-study survey, emphasizing positive attitudes towards Quizlet. Moreover, it was found that the participants maintained a neutral attitude in two items related to intention in the pre-study phase, and no negative attitudes were observed in either the pre-study or post-study surveys, reinforcing the overall positive outlook on Quizlet’s technology implementation. These results could help educators and teachers develop policies and strategies to control the use of mobile devices and decide on the best practices to apply self-regulated m-learning and gamification in education.

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APA

Alwahoub, H. M., & Azmi, M. N. L. (2024). Self-Regulated Mobile Learning Impact on Students’ Technology Acceptance in Saudi Arabia: Quizlet as a Tool. Pakistan Journal of Life and Social Sciences, 22(2), 951–962. https://doi.org/10.57239/PJLSS-2024-22.2.0067

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