Abstract
The purpose of the study was to examine a set of tools of 3Ds MAX that allow working with 3D graphics and animation. To do this, we investigated the lighting methods in modeling, allowing us to create models of different complexity. The article discusses global illumination, with which you can create particle simulations with simulated real world effects, create and break bonds between particles, and collide particles with each other and with other objects.
Cite
CITATION STYLE
T.R.*, X., F., Y., … M.R., A. (2020). Method of Applying the Program 3ds Max on the Topic of the Use of Global Illumination. International Journal of Innovative Technology and Exploring Engineering, 9(8), 207–209. https://doi.org/10.35940/ijitee.f4410.069820
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