Abstract
While the most used method to model the learner’s personality is the self-report using questionnaires, this study presents and validates a newly developed framework for implicitly modeling the learners’ personalities within a game-based learning environment using their gaming behaviors. This framework is based on an online role-playing game for teaching the computer architecture subject and a learning analytics system. To evaluate the efficiency of the proposed framework, an experiment was conducted with forty four participants (34 learners and 11 teachers) in a Tunisian University. The obtained results showed that this framework has a high accuracy level in correctly modeling both the extraversion and openness personality dimensions. In addition, these results highlighted a “good” and “moderate” agreement degree in modeling the extraversion and openness personality dimensions respectively compared to the Big Five Inventory (BFI). The findings of this study can advance research in game-based learning and educational psychology by developing environments which can be used for both learning and modeling learners’ personalities instead of using questionnaires.
Cite
CITATION STYLE
Denden, M., Tlili, A., Essalmi, F., & Jemni, M. (2018). Implicit modeling of learners’ personalities in a game-based learning environment using their gaming behaviors. Smart Learning Environments, 5(1). https://doi.org/10.1186/s40561-018-0078-6
Register to see more suggestions
Mendeley helps you to discover research relevant for your work.