Abstract
秕 s 阿 rer describes 山 e 爬 sults ob 齟 鵬 d m an expe 血 nent using a simUlat{ Xi ・ window 血 an ・ errviro cnt test chantber that is assumed to be − an actual office . Total of 120 corKlitions with the wi 【 Ulow 1 血 nance I孤 gi 聡g from 2000 to 20000 cdlm2 and with the windew size in solid ang 且 e ging m O, 021to O. 970 sr were teSted . The objective of the experimenI was to fi 皿 ¢ am 巳thod for owaluating g 且 are from windows with awide applicablc 皿 nge ofso 皿 roe sire . The fom 皿ita which was broughi by止e eXperimen 田1 爬 sults has the exponent ofbackgrc ) und lu皿 血 ξ m with a pa eter of sou 量 じe sセe , This formula was examined agajnst 廿te dala fbm ou 叩 reVious experimentS conduCted 血 actual room ミ pag 巳s. Our glare fbrmula predicts s 呵 ective I℃ s1 翆 ⊃nse mole 瓰 tionally c 軸 1匪 y in the case oflalge hght source than 山暗 exis廿ng 9 indioes , sj皿 ce it takes the effeCt of total a皿 ou 皿 of light i [ niderrt on 山e subj ect ' s Cyes inte accoun 亀 . 鳳 ay " erttg : daytig 海t. dis ' eemfort gtare, subjective respOnse , windOW , large light SO urce 昼 光 照明 ,不快グ レ ァ ,被験者実験 ,窓,大光源 1. In量 roducfion It is impor伽 t to use daylight available ffOm windows for interior lighti ng in order tO provide psycho − physical oomfb 道 in m 。m space 跏 d 山e 廟 眈 duce血e elec ‡ ric power consumpti 。n for 1ighting . Dayli 帥 t av 詛lable 伽 m windows should be used in a manner that it does not cause dis ◎omfort glare . Accord重 ng to our previous experimentS conduCted witb simulated and ac 劬 al w 血dows , there a : e some pTeblems in applying the eXiSting g 蛩 ale h雌 ces to evaluate discomfbrt glare rationally especially fu⊃m 且 … e 藍 ght sources 1) ・ 2九3) .[ he pu甲 ose ofthis stUdy is tO make an experiment in temis ofglare sensati 。n agai 耐 1arge light sources using a 且 uminous environmental teSt chamber and hence to propose an equa 白on apPlicab 呈 e to predicdng 91a 盻 sensation against lε e 】 ight sources . 2. Experimental me † hod G 且 are sensation is considered to be a 血mction of the lurninance and the size ofglare sourcc and the luminarice of the background . in order to make clear how mu ( th each of 血ose 飴ctOrs influenoe glare sensation , we made two oxperiments described be豊 ow . 2. 1Expe 而men 奮 d condi † ions Table 1 outlines tle experimental con 面 ons 、 We made the 血rst experiment With cne hundred conditions which include 丘ve 雌 rent 曲 es 。fwindow luminance , seating posnions i岫 e charnber , 飾 e sizes ofwindow 跏 伽 o 螂 cs of background refiectanee . In the second experiment , an addition tO the first one , 血ere were tWenty conditions : a
Cite
CITATION STYLE
TOKURA, M., IWATA, T., & SHUKUYA, M. (1996). EXPERIMENTAL STUDY ON DISCOMFORT GLARE CAUSED BY WINDOWS PART 3 : Development of a method for evaluating discomfort glare from a large light source. Journal of Architecture and Planning (Transactions of AIJ), 61(489), 17–25. https://doi.org/10.3130/aija.61.17_8
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