GAME EDUKASI BERBASIS KINECT UNTUK MEMPERKENALKAN BENTUK DAN WARNA BAGI SISWA BERKEBUTUHAN KHUSUS

  • Khozaimi A
  • Kusumaningsih A
  • Kurniawati A
  • et al.
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Abstract

Abstrak Pada era digital saat ini, inovasi pembelajaran perlu dilakukan, terutama media pembelajaran bagi siswa atau anak berkebutuhan khusus. Abstract Learning innovations, particularly learning media for students or children with special needs, are required in the current digital era. Many learning media have been developed by researchers, but they have yet to pique the interest of students because they are perceived as less appealing. Special learning patterns are required for children with special needs in order to improve their fundamental academic, cognitive, and psychomotor abilities. The ADDIE method was used in this study to develop and test learning media in the form of educational games in order to increase curiosity and motivation to learn and practice for children with special needs. This game also makes use of a Microsoft Kinect controller, which will aid in the development of gross motor skills in children with special needs because the game requires children to move their hands and bodies. According to the results of a survey of teachers who tried this educational game, it was feasible, with an average value of 3.10 based on four Likert scale categories.

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APA

Khozaimi, A., Kusumaningsih, A., Kurniawati, A., & Tri Wahyuningrum, R. (2022). GAME EDUKASI BERBASIS KINECT UNTUK MEMPERKENALKAN BENTUK DAN WARNA BAGI SISWA BERKEBUTUHAN KHUSUS. Network Engineering Research Operation, 7(2), 169. https://doi.org/10.21107/nero.v7i2.424

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