Acute effects of 2D exergame on cognitive functions and frontal cortical activity

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Abstract

This study aims to evaluate the effect of an exercise with a 2D virtual reality session on the cognition and cortical activity of young males. This is a randomized controlled trial with tenmen aged 18 to 23 years. They were randomly assigned under two conditions: 1) exercisesession with 2D virtual reality games and 2) control, which consisted of watching a two-episodevideo of a comic TV show. Cognition and frontal cortical activity were assessed immediatelybefore and after the intervention, using the Mindset, performing the Digit Span Test, semanticverbal fluency, and executive function. Executive function improved with the exergame session(p=0.025). Exergames partially promote an immediate increase in the executive function ofyoung people

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de Souza, O. T., Machado, F. S. M., de Sousa Fernandes Carneiro, L. S. R., Rodrigues, V. D., de Oliveira e Silva, C. S., Leão, L. L., & Monteiro, R. S. (2021). Acute effects of 2D exergame on cognitive functions and frontal cortical activity. Revista Brasileira de Ciencias Do Esporte, 43. https://doi.org/10.1590/rbce.43.e011720

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