Abstract
Active learning promotes student-centered approaches to the learning process, allowing students to develop skills and competences that traditional, passive learning methods cannot foster. In turn, supporting active learning with digital technology tools creates new possibilities in terms of pedagogical design and implementation. This article shows how active pedagogical methodologies like problem-based learning, design thinking, and others can be effectively supported by digital environments and tools like collaboration platforms, serious games and virtual and augmented reality by presenting several projects that I’ve been involved in the past few years. Therefore, it is also an overview of my recent research and practitioner activity in that domain.
Cite
CITATION STYLE
Vaz de Carvalho, C. (2023). Technology Supported Active Learning. In Research On STEM Education in the Digital Age. Proceedings of the ROSEDA Conference (pp. 59–68). WTM-Verlag Münster. https://doi.org/10.37626/ga9783959872522.0.07
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