Gamified solutions provide similar experiences and motivations as games do; in recent years, they have been increasingly used to motivate and engage users in several domains. Despite their wide use, the results after the use of gamified solutions are not always as good as expected. This can be due to several factors: there isn't a standard procedure for gamification design, there's a lack of methodological rigor and control over the data collection and data analysis. In this work, we present GamiDOC, a web-based solution to support designers during the software design, development and analysis through the use of a gamification design model and its review, a methods design control, an aid in the code generation, and an exhaustive list of standardized UX questionnaire according to the context of use.
CITATION STYLE
Bassanelli, S., & Bucchiarone, A. (2022). GamiDOC: A Tool for Designing and Evaluating Gamified Solutions. In CHI PLAY 2022 - Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play (pp. 203–208). Association for Computing Machinery, Inc. https://doi.org/10.1145/3505270.3558345
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