The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library

  • Marne B
  • Wisdom J
  • Huynh-Kim-Bang B
  • et al.
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Abstract

Serious games rely on two main types of competence and expertise: the game designer's and the teacher's. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment allowing both types of experts to understand each other and communicate with a common language. The aim of this paper is to create such a language using Design Patterns based on our framework: the Six Facets of Serious Game Design. If many design patterns already exist for the game design aspects, they are in short supply on the pedagogical side.

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Marne, B., Wisdom, J., Huynh-Kim-Bang, B., & Labat, J.-M. (2012). The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library (pp. 208–221). https://doi.org/10.1007/978-3-642-33263-0_17

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