Abstract
Serious games rely on two main types of competence and expertise: the game designer's and the teacher's. One of the main problems in creating a serious game that is both amusing and educational, and efficiently so, is building a cooperative environment allowing both types of experts to understand each other and communicate with a common language. The aim of this paper is to create such a language using Design Patterns based on our framework: the Six Facets of Serious Game Design. If many design patterns already exist for the game design aspects, they are in short supply on the pedagogical side.
Cite
CITATION STYLE
Marne, B., Wisdom, J., Huynh-Kim-Bang, B., & Labat, J.-M. (2012). The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library (pp. 208–221). https://doi.org/10.1007/978-3-642-33263-0_17
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