Abstract
We present a technique to hide the abrupt shadow terminator line when strong bump or normal maps are used to emulate micro-geometry. Our approach, based on microfacet shadowing functions, is simple and inexpensive. Instead of rendering detailed and expensive height-field shadows, we apply a statistical solution built on the assumption that normals follow a nearly normal random distribution. We also contribute a useful approximate variance measure for GGX, which is otherwise undefined analytically.
Cite
CITATION STYLE
Estevez, A. C., Lecocq, P., & Stein, C. (2019). A microfacet-based shadowing function to solve the bump terminator problem. In Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (pp. 149–158). Apress Media LLC. https://doi.org/10.1007/978-1-4842-4427-2_12
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