Abstract
… Implementation” and “Pedagogical Benefits of the CHARM of STEAM,” we outline the … It is an interdisciplinary game that embeds STEM educational concepts and computational …
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CITATION STYLE
APA
Shih, J.-L. (2022). Computational Thinking in the Interdisciplinary Robotic Game: the Charm of STEAM. In Computational Thinking Education in K–12 (pp. 245–270). The MIT Press. https://doi.org/10.7551/mitpress/13375.003.0019
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