Physics Learning in Primary and Secondary Schools with Computer Games—An Example — Angry Birds

  • Repnik R
  • Robič D
  • Pesek I
N/ACitations
Citations of this article
15Readers
Mendeley users who have this article in their library.

Abstract

In this paper, we discuss how we can make physics lessons more interesting with the use of information and communications technology (ICT). We explain why physics teachers need to be ICT competent and which ICT tools teachers can use to improve their lessons. Nowadays, many learners spend their free time playing com‐ puter games that use basic physics laws for game mechanics. One of our goals was to find out which computer games would be appropriate for learning physics and how to include those games in the learning process. We also show an example how to teach physics using the computer game Angry Birds, where we take into account primary and secondary school curriculum. Finally, we analyze how teaching phys‐ ics with computer games affect students and what are the benefits and weaknesses using this method. In addition, we conduct a survey to gain insight on the opinion of physics teachers about the appropriateness of the computer game Angry Birds for teaching physics in elementary and high school. Surprisingly, the teachers find the game more appropriate for the teaching of physics in elementary school, despite of the fact that there are physics themes mostly from high school physics included in the game.

Cite

CITATION STYLE

APA

Repnik, R., Robič, D., & Pesek, I. (2015). Physics Learning in Primary and Secondary Schools with Computer Games—An Example — Angry Birds. In E-Learning - Instructional Design, Organizational Strategy and Management. InTech. https://doi.org/10.5772/60604

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free